Print & Packaging · Motion & Video

Trek: photoreal digital twins of bikes, reused across models for marketing renders

Adobe’s 2026 story says Trek’s visualization team builds 1:1 bike twins and swaps meshes to reuse approved paint designs.

Done withAdobe Substance 3DCinema 4DAdobe IllustratorAdobe Photoshop

Reported by Adobe


WHAT THEY DID

Trek’s team builds photoreal twins in Cinema 4D with Substance 3D, recreates custom paint schemes in Substance 3D Painter, places decals from Illustrator artwork, corrects renders in Photoshop, animates in After Effects, and reuses an approved design on another model by duplicating the project and swapping the mesh.

HOW IT WENT

The article reports workflows 25% faster, twins made up to three times faster than physical samples, and about 100 final renders a month.

WORTH KNOWING

Vendor-published and credits the gains to the vendor’s tools. A 3D product pipeline is a large investment, more relevant to studios than solo designers.

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Rates the entry, not the tool.

Source: Pierre Bosset · Adobe Blog · May 26, 2026Open as a page

About this source

Type: Vendor customer story · Company claim

  1. How Trek uses Adobe Substance 3D to create digital twins for their high-performance bikes
    Pierre Bosset · Adobe Blog · Published May 26, 2026 · Checked Oct 20, 2026
    Primary account or publisher hosting the account.
    Access: Page text was read during research.

Source check: Spot-checked by the 4TC build team on Oct 20, 2026. Re-read on 2026-10-20 for the second research pass. Nobody at 4TC has tested this.

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Added to 4TC Oct 20, 2026 · Last checked Oct 20, 2026

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